Roll20 - Compendium and Rule Set Directory (2024)

These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

As a fighter, you gain the following class features.

Hit Points

Hit Dice: 1d10 per fighter level
Hit Pointsat 1st Level: 10 + yourConstitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

Starting Proficiencies

You are proficient with the following items, in addition to any proficiencies provided by your race or background.

Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Starting Equipment

You start with the following items, plus anything provided by your background.

• (a) Chain Mail or (b) leather armor, longbow, and 20 arrows
• (a) a martial weapon and a shield or (b) two martial weapons
• (a) a light crossbow and 20 bolts or (b) two handaxes
• (a) a dungeoneer's pack or (b) an explorer's pack

Table: The Fighter
LevelProficiency BonusBonus Features
1st+2Fighting Style, Second Wind
2nd+2Action Surge (one use)
3rd+2Martial Archetype
4th+2Ability Score Improvement
5th+3Extra Attack
6th+3Ability Score Improvement
7th+3Martial Archetype feature
8th+3Ability Score Improvement
9th+4Indomitable (one use)
10th+4Martial Archetype feature
11th+4Extra Attack (2)
12th+4Ability Score Improvement
13th+5Indomitable (two uses)
14th+5Ability Score Improvement
15th+5Martial Archetype feature
16th+5Ability Score Improvement
17th+6Action Surge (two uses), Indomitable (three uses)
18th+6Martial Archetype feature
19th+6Ability Score Improvement
20th+6Extra Attack (3)

Fighting Style

You adopt a particular style of fighting as your specialty. Choose a fighting style from the list of optional features. You can't take the same Fighting Style option more than once, even if you get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Martial Archetype

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion.The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

Ability Score Improvement

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Indomitable

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Martial Archetypes

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

Champion

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Improved Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Athlete

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left.

You don’t gain this benefit if you have 0 hit points.

Roll20 - Compendium and Rule Set Directory (2024)

FAQs

Where is the Compendium in Roll20? ›

From your game's splash page, click the settings button and pull up the game settings page (where you select what char sheet to use). Select the appropriate compendium (only 5e and Pathfinder are currently available).

Can you create your own Compendium in Roll20? ›

Upon becoming a Roll20 Marketplace Partner and receiving approval to create Compendium Expansions, you will be given access to a blank "book" to start editing and filling with content.

How do I access shared Compendium Roll20? ›

How do I enable Compendium Sharing?
  1. From the drop-down, select "Game Settings."
  2. Scroll down to the option marked "Share my compendium with players?" Select "Yes."
  3. Below the sharing option, you can see how many game slots you have available, as well as how many players are in your current game.
Sep 1, 2023

How do I add Compendium to Character Sheet Roll20? ›

You can choose a Character Sheet at game creation or by going to the Game Settings Page at any time afterward. To use your own Character Sheet, go to the Compendium Settings and select the desired Compendium System from the dropdown list. By default, this selection is set to "Determined by Character Sheet (Default)".

How do I access the Compendium? ›

* Speak to an itinerant moogle to obtain the Mogpendium.

What is inside the Compendium? ›

A compendium ( pl. : compendia or compendiums) is a comprehensive collection of information and analysis pertaining to a body of knowledge. A compendium may concisely summarize a larger work.

How to create a Compendium? ›

A Compendium can be easily created in any World. First, navigate to the Compendiums Sidebar Tab, and then click the Create Compendium button. Enter the name of the Compendium (for example "Player Characters") and choose the type of document that will be contained in from the Document Type dropdown.

How do I add items to my Compendium? ›

To add a folder of Documents to your compendium:
  1. Be sure your compendium pack is not locked! ...
  2. Navigate to the sidebar tab where your Documents are stored.
  3. Right-click on the folder you wish to add to your compendium.
  4. Choose "Export to Compendium" from the context menu.

Can you share Compendium as a player? ›

You have to be the creator of a game to share the compendium. Being just a gm isnt even enough, since the option to share your compendium is part of the games settings, which as a gm, not creator, you cant access. You have still access to it though, even if the owner/gm of the game doesnt.

Can my players use my books Roll20? ›

You can share your compendiums with the players. It's in game settings. Players will be able to access the compendium within the game if you configured it to share, otherwise they won't be able to.

How do you drag from the compendium in Roll20? ›

This allows players to drag-and-drop an entry from the compendium directly into your sheet, and Roll20 will fill in the values you specify. To do so, you must add the class compendium-drop-target to the div tag surrounding the section you want to fill in.

Can you split the party on Roll20? ›

From Roll20 Wiki

Just drag-and-drop the "player" from the player area at the bottom of your screen, onto a page in the page toolbar at the top (while the toolbar is open).

Can I upload a custom character sheet to Roll20? ›

The former is accessed and used in campaign where the character sheet option have been set to "Custom" in the Game Settings page, and the latter is a tool used for character sheet development, where you upload (or literally cut and paste, the built-in editor is very basic) your code as files.

How do you add monsters from Compendium to Roll20? ›

If you look up a Monster/Beast/NPC entry in your Compendium and then drag and drop it to the tabletop, so long as you are using a Character Sheet that has this enabled, a Character Journal will be automatically created and have stats filled using the content from the Compendium entry to fill out the various attributes ...

Can you transfer character sheets in Roll20? ›

Also, changes you make to the character in Roll20 Characters will show up in the VTT. Using this option while a character is within a game, will move that character sheet to another game. Transfering a character in this way will also remove the sheet from the game it was in previously.

Where are foundry compendiums stored? ›

Compendium Packs in Foundry can be viewed, created, and managed in the Compendium Pack Directory sidebar. Like the Scenes, Actors, and Journal Entries directories, this directory can contain folders to organize your world's compendia, which hold data that you may want to access later but don't need immediately.

Where is the journal in Roll20? ›

The Journal is the third tab of the Sidebar. The Journal allows GMs to create Characters and Handouts and serves as a central repository for all of your game's information. The items in your Journal can be made private or shared with other players. Shared items can be viewed by players with access from this same tab.

Where is the transmogrifier in Roll20? ›

To use the Transmogrifier, just click the "Transmogrifier" button under the Experimental Features section of the My Settings tab on the right sidebar (the "gear" icon). The Transmogrifier window will open, with the current game pre-selected.

Where is the Page toolbar in Roll20? ›

You, as a Gamemaster, manage the pages of your Game by clicking on the Page Toolbar button in the top right-hand side of the screen (a blue button with a white icon of a page). The toolbar shows you all the pages currently in your game.

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